1987
DOI: 10.1007/bf01840369
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Path-planning strategies for a point mobile automaton moving amidst unknown obstacles of arbitrary shape

Abstract: The problem of path planning for an automaton moving in a two-dimensional scene filled with unknown obstacles is considered. The automaton is presented as a point; obstacles can be of an arbitrary shape, with continuous boundaries and of finite size; no restriction on the size of the scene is imposed. The information available to the automaton is limited to its own current coordinates and those of the target position. Also, when the automaton hits an obstacle, this fact is detected by the automaton's "'tactile… Show more

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Cited by 562 publications
(35 citation statements)
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“…An artificial potential field (APF) path-planning algorithm [19][20][21][22][23][24] is adopted for incremental TSD exploration due to its ability to incrementally (locally) build motion plans that can adapt to real-time changes in obstacle (envelope boundary) constraints. Let F A represent the attractive potential force at current trim state s t due to goal s app , and let the obstacle apply repulsive force F P on s t .…”
Section: B Two-dimensional Trim State Discoverymentioning
confidence: 99%
See 1 more Smart Citation
“…An artificial potential field (APF) path-planning algorithm [19][20][21][22][23][24] is adopted for incremental TSD exploration due to its ability to incrementally (locally) build motion plans that can adapt to real-time changes in obstacle (envelope boundary) constraints. Let F A represent the attractive potential force at current trim state s t due to goal s app , and let the obstacle apply repulsive force F P on s t .…”
Section: B Two-dimensional Trim State Discoverymentioning
confidence: 99%
“…Next, we describe aircraft model preliminaries, followed by definitions of progressively sophisticated algorithms for trim state discovery. An artificial potential field path-planning [19][20][21][22][23][24] method was adopted to guide the TSD process, augmented with an edgefollowing algorithm to avoid being trapped in local minima. An initial two-dimensional (2-D) formulation over turn rate and climb rate is extended to a three-dimensional (3-D) algorithm that also includes airspeed.…”
mentioning
confidence: 99%
“…One common closed-loop technique that originally stemmed from maze solving algorithms is the bug algorithm. The bug algorithm, e.g., [9,10], uses local knowledge of the environment and a global goal to either follow a wall or move in a straight line towards the goal. This algorithm can be implemented on very simple devices due to typically requiring only two tactile sensors.…”
Section: Introductionmentioning
confidence: 99%
“…To improve real-time performance, some studies have proposed local navigation algorithms. Currently, the simplest local navigation algorithms are bug-based algorithms, e.g., bug1, bug2 [7], and tangent bug [8]. When the robot encounters an obstacle, the robot Appl.…”
Section: Introductionmentioning
confidence: 99%