2016 International Conference on Unmanned Aircraft Systems (ICUAS) 2016
DOI: 10.1109/icuas.2016.7502625
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Path planning for a UAV with kinematic constraints in the presence of polygonal obstacles

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Cited by 48 publications
(20 citation statements)
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“…Figure 1 shows the densification result and the trajectory generated with that initial configuration. For the implementation of this improvement, the concept of visibility graphs is used as a principle, which consists in making a trajectory using the vertices of obstacles as points of the trajectory in a Euclidean space, in this way it is possible to avoid obstacles [3]. The Visibility Maps Algorithm consists of evaluating two distant nodes of the final path generated by the MBPF, measuring whether there is a risk of collision between the two nodes.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Figure 1 shows the densification result and the trajectory generated with that initial configuration. For the implementation of this improvement, the concept of visibility graphs is used as a principle, which consists in making a trajectory using the vertices of obstacles as points of the trajectory in a Euclidean space, in this way it is possible to avoid obstacles [3]. The Visibility Maps Algorithm consists of evaluating two distant nodes of the final path generated by the MBPF, measuring whether there is a risk of collision between the two nodes.…”
Section: Methodsmentioning
confidence: 99%
“…According to [5] the UAV are classified into three different categories, fixed wing, flapping wing and rotary wing, within this last category are the quadrotors, which are suitable for the application of algorithms that generate trajectories, due to their characteristics of easy control, low energy consumption, high flight safety and high maneuverability. For a quadrotor to perform missions autonomously requires algorithms for the planning of safe trajectories, this is a problem that has received considerable attention in recent years, proof of this are the recent studies on trajectories for UAV as they are those of [2], [3], [7], [8] among many others, such algorithms are efficient if they can obtain a solution, if any, to complex and disordered environments [1].…”
Section: Introductionmentioning
confidence: 99%
“…Technical problems in the proposed approach Maini et al [23] The performance cannot be ensured in each scenario due to heavy reliance on specific maps. Overheads can increase exponential with the problem size.…”
Section: Refmentioning
confidence: 99%
“…Graph‐based search algorithms give the advantages of having fast searching abilities and possible online implementation, but they generate nonsmooth trajectories and they are not suitable for large areas. These methods have found wide applications in the UAV domain: Dijkstra's algorithm has been recently implemented in a fixed‐wing UAV and as a first step of a planning algorithm for UAV with kinematic constraints in the presence of polygonal obstacles; the A* approach, with a post‐smoothing process (A*PS) that finds significantly shorter paths than A*, and the LazyTheta* method, a 3D implementation of the Theta* algorithm using the line of sight function and applying smooth search, have been tested and compared with UAVs; D*‐Lite, a more efficient variant of A* that replans only a local section of the path, together with a Probabilistic Roadmap planner for building the environment's configuration and a smoothing process, has produced encouraging results with a simulated UAV …”
Section: Autonomous Navigationmentioning
confidence: 99%