2021
DOI: 10.3390/app11177863
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Path Planning and Collision Avoidance in Unknown Environments for USVs Based on an Improved D* Lite

Abstract: Path planning and collision avoidance during autonomous navigation in unknown environments is a crucial issue for unmanned surface vehicles (USVs). This paper improves the traditional D* Lite algorithm and achieves multi-goal path planning and collision avoidance for USVs in unknown and complex environments. By expanding the adjacent search range and setting a safe distance for USVs, we solve the issue of limited steering maneuverability in USVs with fewer DOF during autonomous navigation. We propose an approa… Show more

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Cited by 27 publications
(12 citation statements)
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“…In prey behavior, the food concentration of all the potential positions in P is calculated and then the best position X p i,best is selected to be the next step, as shown in ( 8) and (9). Te directional operator frstly guarantees the AF can fnd the best position with one cycle of calculation, which signifcantly reduces the computing time.…”
Section: Modifed Artifcial Fish Swarm Algorithmmentioning
confidence: 99%
See 1 more Smart Citation
“…In prey behavior, the food concentration of all the potential positions in P is calculated and then the best position X p i,best is selected to be the next step, as shown in ( 8) and (9). Te directional operator frstly guarantees the AF can fnd the best position with one cycle of calculation, which signifcantly reduces the computing time.…”
Section: Modifed Artifcial Fish Swarm Algorithmmentioning
confidence: 99%
“…Recently, there has been a growing appeal for path planning algorithms with the vigorous development of artifcial intelligence [5,6]. Developing path planning algorithms with high computing efciency, robustness, and high-quality solutions is an attractive topic in the current studies [7][8][9]. Qin et al [10] proposed a rapid USV path planning algorithm to decrease the computational complexity.…”
Section: Introductionmentioning
confidence: 99%
“…Global path planning is realized mainly with the waypoint method, which applies to cases where there are only static obstacles and all environmental information is available in advance, that is, one point is left at each interval and then each adjacent waypoint is connected with a straight line to generate the shortest path without the time and the other parameters. The A* method [ 4 ] and D* Lite method [ 5 ] are classic global path planning methods, usually with low resolution, and have been applied to autonomous underwater vehicles (AUVs) in early years [ 6 , 7 , 8 ]. However, AUVs and USVs have differences in functional areas, environmental conditions, running speed, and load capacity.…”
Section: Introductionmentioning
confidence: 99%
“…These applications commonly require the UAV to autonomously track predefined waypoints or prescribed trajectories. In addition, the autonomous detection of potential threats and an online obstacle avoidance algorithm are necessary for UAVs to ensure adequate security [1]. Accordingly, the control problem of UAVs is a multi-objective issue, which indicates that it is extremely important to introduce an integrated approach, taking into account global navigation as well as the local potential obstacle avoidance simultaneously.…”
Section: Introductionmentioning
confidence: 99%