2021
DOI: 10.5210/spir.v2021i0.11934
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Passion, Pipelines, and Precarity: Working Lives in Games From the Perspective of Higher Education

Abstract: For years, academics and journalists have proclaimed a crisis of gameswork, detailing the ‘destruction’ of the lives of those in this creative workforce, and wondering when the ‘breaking point’ of professional game design, premised on crunch, work limbo, and churn, would come. Still it was only at the March 2018 Game Developers Conference, typically a heavily corporatized event, that a large-scale discussion of unionization was staged, leading to the formation of Game Workers Unite. While collective organizing… Show more

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