“…Understood as an innovative approach to using game mechanics in a non-gaming contexts, gamification is about enhancing engagement and enjoyment in ways that might lead to positive outcomes, for example, enhanced collaboration and team-building in business or heightened motivation and information retention in education (Stieglitz et al, 2017;Kim et al, 2018). Modified versions of Monopoly are frequently deployed as pedagogical tools to engage students with ideas around globalization, capitalism and the international political economy, as well as to explore various inequalities, discrimination and campaigns for social justice (see Capehart and Van Vleck, 2018;Smith, 2017;Darr andCohen, 2016 andWaren, 2001). The original Monopoly boardgame entails players using imitation money to engage in simulated property acquisition and development that enables them to charge their fellow players rent for landing on the squares they 'own'.…”