Volume 4: 14th International Conference on Design Theory and Methodology, Integrated Systems Design, and Engineering Design And 2002
DOI: 10.1115/detc2002/dtm-34031
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Partitioning Tasks to Product Development Teams

Abstract: The principle of partitioning tasks among product development teams so as to minimize the cost of interactions across design teams is an important characteristic of complex engineered systems. Although there is growing literature that deals with the proper organization of product development tasks, little attention is given to rigorous modeling of the phenomena. To fill the void, we present a mathematical formulation for the problem. Two main issues are addressed by the model: 1) how to specify task dependenci… Show more

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Cited by 27 publications
(23 citation statements)
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“…This is based on minimizing assembly time. Braha [16], on the other hand, suggests deciding on a team size based on the maximum number of attributes that a team can handle, and that this can be used to decide what to include into modules. These are two suggestions, but so far there appears to be no universally accepted method for defining the degree of modularity in a specific case.…”
Section: A Modularitymentioning
confidence: 99%
“…This is based on minimizing assembly time. Braha [16], on the other hand, suggests deciding on a team size based on the maximum number of attributes that a team can handle, and that this can be used to decide what to include into modules. These are two suggestions, but so far there appears to be no universally accepted method for defining the degree of modularity in a specific case.…”
Section: A Modularitymentioning
confidence: 99%
“…In this regard virtual team research has yielded somewhat paradoxical conclusions. On the one hand analyses of micro-level interactions lead some [8,9] to suggest that technology-mediated interactions should be minimized by partitioning tasks such that the interdependencies requiring rich interactions are performed face-to-face. This is because technology-mediated communications are felt to be "lean" [10], with a limited ability to transmit social cues and hence create the sense of social presence on which higher level social relationships can be built [11].…”
Section: Virtuality and Teamsmentioning
confidence: 99%
“…In this method, the creation of the DSM is applicable because DM has been created in the early phase of system design. Generally, the activities can often be offered as sets of design parameters that the transdisciplinary team actually work to be determined [15][16]. Consequently, the DSM that developed based on this method is the activity-based DSM that capture the interrelation among design activities.…”
Section: Develop Activity-based Dsm From the Design Matrixmentioning
confidence: 99%