2021
DOI: 10.3390/ijgi10100667
|View full text |Cite
|
Sign up to set email alerts
|

Particle System-Based Multi-Hierarchy Dynamic Visualization of Ocean Current Data

Abstract: In three-dimensional (3D) digital Earth environment, there are many problems when using the existing methods to express the ocean current, such as uneven distribution of seed points, density leap in scale change and messy visualization. In this paper, a new dynamic visualization method of multi-hierarchy flow field based on particle system is proposed; Specifically, three typical spherical uniform algorithms are studied and compared, and the streamline becoming denser from the equator to the poles on globe is … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2

Relationship

1
1

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 30 publications
0
1
0
Order By: Relevance
“…Shuai (2020) constructed a particle management system, and from the optimization of the particle system data structure, designed a three-layer structure of view Schematic of ray casting. Feng et al 10.3389/fmars.2024.1367702 volume index, flow field data grid, and particles, to quickly retrieve and render the particles in the current view volume, which greatly reduces the volume of particle visualization calculations, and improves the efficiency of the particle system to simulate the flow field (Shi et al, 2021) proposed a new method to visualize multilevel flow field dynamics based on a particle system, researched parallel particle tracking and efficient rendering, and proposed a viewport adaptive tuning algorithm that can efficiently express vector field features in multiscale situations (Zhang et al, 2019) computed the differences between the data at adjacent time points in different frames to change the attributes and introduced a Compute Unified Device Architecture (CUDA) parallel computing model to visualize large-scale particle changes, which reduced the Central Processing Unit (CPU) load and significantly improved the frame rate (Dai et al, 2023) used the smooth particle hydrodynamics (SPH) method to simulate the free surface problem in ocean engineering and reproduced the whole process of submarine landslide propagation and tsunami occurrence. However, with the current particle system visualization technology, more research still stays on the single-moment twodimensional expression effect.…”
Section: Rendering Of Vector Fieldsmentioning
confidence: 99%
“…Shuai (2020) constructed a particle management system, and from the optimization of the particle system data structure, designed a three-layer structure of view Schematic of ray casting. Feng et al 10.3389/fmars.2024.1367702 volume index, flow field data grid, and particles, to quickly retrieve and render the particles in the current view volume, which greatly reduces the volume of particle visualization calculations, and improves the efficiency of the particle system to simulate the flow field (Shi et al, 2021) proposed a new method to visualize multilevel flow field dynamics based on a particle system, researched parallel particle tracking and efficient rendering, and proposed a viewport adaptive tuning algorithm that can efficiently express vector field features in multiscale situations (Zhang et al, 2019) computed the differences between the data at adjacent time points in different frames to change the attributes and introduced a Compute Unified Device Architecture (CUDA) parallel computing model to visualize large-scale particle changes, which reduced the Central Processing Unit (CPU) load and significantly improved the frame rate (Dai et al, 2023) used the smooth particle hydrodynamics (SPH) method to simulate the free surface problem in ocean engineering and reproduced the whole process of submarine landslide propagation and tsunami occurrence. However, with the current particle system visualization technology, more research still stays on the single-moment twodimensional expression effect.…”
Section: Rendering Of Vector Fieldsmentioning
confidence: 99%