2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO) 2021
DOI: 10.23919/mipro52101.2021.9596959
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Particle-in-Cell Code for GPU Systems

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Cited by 5 publications
(3 citation statements)
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“…This is due to the potential dependency on the order in which particles contribute their charges, possibly resulting in simultaneous additions to the same grid point. To address this concern, various strategies have been proposed [12,44,45]. The proposed strategy introduces a hardware-based solution to tackle the challenge posed by a substantial reduction in performance due to the need for synchronization in performing gridbased computations.…”
Section: Resultsmentioning
confidence: 99%
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“…This is due to the potential dependency on the order in which particles contribute their charges, possibly resulting in simultaneous additions to the same grid point. To address this concern, various strategies have been proposed [12,44,45]. The proposed strategy introduces a hardware-based solution to tackle the challenge posed by a substantial reduction in performance due to the need for synchronization in performing gridbased computations.…”
Section: Resultsmentioning
confidence: 99%
“…An optimized PIC code, known as SIMPIC, was developed based on specific hypotheses to implement the proposed PIC on contemporary GPUs. The outcomes of this endeavor underscore the code’s efficiency, showcasing a noteworthy 50% reduction in CPU execution time [ 45 ]. Another investigation explored the effective integration of hybrid CPU/GPU platforms for the implementation of large-scale 3D PIC simulations [ 46 ].…”
Section: Related Workmentioning
confidence: 99%
“…The traditional bottlenecks in PIC codes are the particle gathering and deposition steps. With the increasing popularity of GPUaccelerated codes, these bottlenecks could be mitigated since the gathering and deposition steps are well suited to parallelization (e.g., Joseph et al 2011;Decyk & Singh 2014;Vasileska et al 2021). The field solver, on the other hand, whether implemented on CPUs or GPUs, requires global communication of grid quantities, which hinders scaling behavior to a large number of cores, so it becomes imperative to further reduce the cost of the field-solution step through other means.…”
Section: Discussionmentioning
confidence: 99%