Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290607.3299050
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Participatory Design of a Virtual Reality-Based Reentry Training with a Women's Prison

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Cited by 23 publications
(10 citation statements)
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“…By translating VR’s core affordances into analog workshop activities, we were able to make some technical aspects of VR production more accessible. But VR editing remains a highly specialized, labor-intensive skill requiring costly post-production technologies inaccessible to most institutions, let alone prisons (Teng et al, 2019). Although the incarcerated women could not physically participate in shooting or editing the final 360° videos, we used the rich process notes taken by workshop facilitators to try including the women’s voices in this phase.…”
Section: Discussionmentioning
confidence: 99%
“…By translating VR’s core affordances into analog workshop activities, we were able to make some technical aspects of VR production more accessible. But VR editing remains a highly specialized, labor-intensive skill requiring costly post-production technologies inaccessible to most institutions, let alone prisons (Teng et al, 2019). Although the incarcerated women could not physically participate in shooting or editing the final 360° videos, we used the rich process notes taken by workshop facilitators to try including the women’s voices in this phase.…”
Section: Discussionmentioning
confidence: 99%
“…Examples of HCI to design digital support for people leaving prison are limited [22,70]. Teng et al give an indication of why: in their design of a virtual reality-based reintegration initiative, they highlighted that prison presented cultural, institutional, and technological challenges [67]. For example, researchers were unable to bring recording devices into the prison (and so needed to transcribe workshops by hand); they were directed by prison staf not to be 'too familiar' while building rapport with participants; and prison policy prevented them from trialling prototypes.…”
Section: Designing For and Within Sensitive Contextsmentioning
confidence: 99%
“…Co-design techniques have also been effectively applied to develop VR simulations and serious games to promote physical activity (Boger et al, 2018;Eisapour et al, 2020) and to enrich user experience in cultural and naturalistic site (Bettelli et al, 2019). Although co-design does not seem to have been applied in the field of virtual simulation of emergencies, it was still used to design virtual training to manage stressful situations, such as training for police forces in the field of close protection (Lukosch et al, 2012), reentry training for incarcerated women (Teng et al, 2019), and alcohol resistance training for adolescents (Lyk et al, 2020). From a methodological point of view, these works are very heterogeneous in both the co-design techniques used and the type of stakeholders who participated in the activities.…”
Section: Introductionmentioning
confidence: 99%
“…Regarding the first point, several techniques were applied in the initial stages of requirements collection and/or experience planning, including affinity diagrams (Bettelli et al, 2019), brainstorming (Lukosch et al, 2012;Lyk et al, 2020;Tabbaa et al, 2020), focus group sessions (Boger et al, 2018;Eisapour et al, 2020), and interviews (Lukosch et al, 2012;Teng et al, 2019). Regarding the second point, these activities mainly involved end users (Lukosch et al, 2012;Teng et al, 2019) and/or experts in the specific application domain, for example kinesiologists for applications to promote physical activity (Eisapour et al, 2020) or managers of private security companies to design virtual training for police forces (Lukosch et al, 2012), while only few studies also involved experts in new technologies and HCI (Bettelli et al, 2019;Tabbaa et al, 2020). On the one hand, the codesign activity helped to obtain valuable feedback from experts (Eisapour et al, 2020), and to identify design recommendations for the specific application domain (Boger et al, 2018;Eisapour et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
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