2018
DOI: 10.1093/geront/gny034
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Participatory Design in Gerontechnology: A Systematic Literature Review

Abstract: There are multiple ways, methods, and instruments to integrate users into the innovation process. Which methods should be applied, depends on the context. However, most studies do not evaluate if participatory approaches will lead to a better acceptance and/or use of the co-developed products. Therefore, participatory design should follow a comprehensive strategy, starting with the users' needs and ending with an evaluation if the applied methods have led to better results.

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Cited by 135 publications
(159 citation statements)
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References 40 publications
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“…The arrangement of home care services builds on scripts of old age as passive, and welfare technology appears to be developed from the view that older people want to live at home [16]. In recent years, design processes for technology often have explicit approaches to user participation in the development of the new technology [17]. Such participatory design is meant to lead to technology which is better adapted to user needs than previous technological solutions [18].…”
Section: Technological Implementation In a Care Contextmentioning
confidence: 99%
“…The arrangement of home care services builds on scripts of old age as passive, and welfare technology appears to be developed from the view that older people want to live at home [16]. In recent years, design processes for technology often have explicit approaches to user participation in the development of the new technology [17]. Such participatory design is meant to lead to technology which is better adapted to user needs than previous technological solutions [18].…”
Section: Technological Implementation In a Care Contextmentioning
confidence: 99%
“…Older adults are frequently left out of these processes, despite evidence that their involvement can result in more successful product design and higher acceptance rates (McGrath et al , 2016). While participatory design approaches have been applied in human–computer interaction (Hakobyan et al , 2015), gerontechnology (Merkel and Kucharski, 2019) and gaming studies (DeSmet et al , 2016), the type of input requested from older adults has related more to function, usability and perceived ease of use than the aesthetics and social influences of the devices themselves. Future participatory design efforts, applied by inter-disciplinary research groups ( e.g.…”
Section: Discussionmentioning
confidence: 99%
“…Authors of [123] suggest a Maslow hierarchy of human needs, displaying that users will be unlikely to assimilate IoT technologies which do not focus on their current needs and technology-oriented wellness parameters such as neurologically relevant kinematic parameters [124]. Whereas involving older people in the process of developing new gerontechnologies leads to a better acceptance and/or use of the innovative products [125]. According to [126], technology can make impact on affective quality, engagement, and connectedness of our behavior.…”
Section: The Need For Considering Psychosocial Factors Of Human-technmentioning
confidence: 99%