2021
DOI: 10.3389/fpsyg.2020.565075
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Participating in Online Museum Communities: An Empirical Study of Taiwan’s Undergraduate Students

Abstract: With the worldwide spread of the Internet, human activity has become permeated by digital media, which shapes communication and interaction and speeds up the improvement of the experience and diffusion of museum exhibitions. Contemporary museums must understand their audiences, especially with respect to online preferences and surfing involvement experiences. Museums are changing in an effort to attract young netizens to access and use museum resources. Virtual museums are increasingly using digital exhibition… Show more

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Cited by 13 publications
(19 citation statements)
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“…To be specific, the research results imply that when the level of the quality of the information feedback of the MARLS is high, the MARLS users can be more immersed in the learning processes (i.e., flow experience), thus resulting in better learning outcomes (Chen et al, 2021 ; Müller & Wulf, 2022 ). To elaborate on the statement above, the research results of this study contradicted some of the prior studies (e.g., Burns et al, 2021 ; Lerch & Harter, 2001 ; Lin & Wang, 2021 ; Yen & Lin, 2020 ) and indicate that information feedback are helpful for supporting learning, as found in some other prior studies (e.g., Kajitani et al, 2020 ; Eckes & Wilde, 2019 ; Rodríguez et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
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“…To be specific, the research results imply that when the level of the quality of the information feedback of the MARLS is high, the MARLS users can be more immersed in the learning processes (i.e., flow experience), thus resulting in better learning outcomes (Chen et al, 2021 ; Müller & Wulf, 2022 ). To elaborate on the statement above, the research results of this study contradicted some of the prior studies (e.g., Burns et al, 2021 ; Lerch & Harter, 2001 ; Lin & Wang, 2021 ; Yen & Lin, 2020 ) and indicate that information feedback are helpful for supporting learning, as found in some other prior studies (e.g., Kajitani et al, 2020 ; Eckes & Wilde, 2019 ; Rodríguez et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, our findings reveal that when the MARLS are easily accessible and provide learners with timely and useful feedback, the learners are more likely to develop a more thorough understanding of the learning subjects. This is because the learners can feel more motivated to learn, be more immersed in the learning tasks, and find the learning processes to be more enjoyable (i.e., flow experience), thus resulting in better learning outcomes (Chen et al, 2021 ; Müller & Wulf, 2022 ). Therefore, MARLS users can be benefited by an AR-supported student-centered pedagogical method that can eliminate the obstacles of traditional learning, such as external distractions in the learning environment and less enjoyable learning processes, via the formation of flow experience (Okai-Ugbaje et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…The online presence of museums is changing, with traditional museum websites evolving into online "walk-through" museums, featuring dynamic exhibitions and versatile multimedia explorations of cultural heritage [79]. Advances in digitisation technologies provide the means for new forms of engagement with museum-held heritage via 3D multimedia-rich museum websites, online "walkthrough" museum explorations [80], virtual museum exhibitions [81], virtual environment system installed within a real museum [82], online community platforms [83,84], etc. This has also led to novel context-aware representations of cultural heritage, produced from merging 3D models of artefacts, like in the case of the MUVI -Virtual Museum of Daily Life [85].…”
Section: Online Experiences-virtual Museumsmentioning
confidence: 99%
“…The conclusion is put forward as PI can positively affect PV and consumers’ purchase intention. Many museums have recently undergone enormous changes in their digital exhibition and social interaction programs, which highlights the potential of enhanced playfulness and uniqueness ( Chen et al, 2021 ). The interest of museum cultural and creative products refers to whether the products bring new and interesting subjective feelings to consumers in terms of visual, tactile, and emotional experience.…”
Section: Literature Review and Research Hypothesesmentioning
confidence: 99%