2013
DOI: 10.1371/journal.pone.0067924
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Parrondo’s Games Based on Complex Networks and the Paradoxical Effect

Abstract: Parrondo’s games were first constructed using a simple tossing scenario, which demonstrates the following paradoxical situation: in sequences of games, a winning expectation may be obtained by playing the games in a random order, although each game (game A or game B) in the sequence may result in losing when played individually. The available Parrondo’s games based on the spatial niche (the neighboring environment) are applied in the regular networks. The neighbors of each node are the same in the regular grap… Show more

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Cited by 17 publications
(22 citation statements)
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“…When the game is incompletely informative and dynamic, the concept of Bayesian Nash equilibrium is too weak, because it is the same as the Nash equilibrium in the dynamic game of complete information, allowing existence of empty threat [24]. Therefore, the scholars extended the perfect idea of sub-game to solve the game of incomplete information [25].…”
Section: The Foundation and Hypothesis Of Game Theorymentioning
confidence: 99%
“…When the game is incompletely informative and dynamic, the concept of Bayesian Nash equilibrium is too weak, because it is the same as the Nash equilibrium in the dynamic game of complete information, allowing existence of empty threat [24]. Therefore, the scholars extended the perfect idea of sub-game to solve the game of incomplete information [25].…”
Section: The Foundation and Hypothesis Of Game Theorymentioning
confidence: 99%
“…This effect can be observed even when dynamical correlations between constituents are not significant, like in the Ising model on interconnected complex networks [9]. Heterogeneity and nontrivial topological features in the patterns of interaction can further impact the dynamics [10][11][12][13].…”
Section: Introductionmentioning
confidence: 99%
“…Game A is modified where a player i gives away one unit of his capital to a randomly chosen player j. Ye [10] proposed a multi-agent Parrondo's model based on the network evolution and performed a study of a mechanism depending on the evolution of the network structure (the rewiring mechanism) instead of game A. Ethier [11] has considered a collective version of Parrondo's games with probabilities parametrized by ρ ∈ (0, 1] in which a fraction of an infinite number of players collectively choose and individually play at each turn the game that yields the maximum average profit at that turn. Ye [12] proposed a Parrondo's model based on complex networks, and a structure of game B applied in arbitrary topologies was constructed.…”
Section: Introductionmentioning
confidence: 99%