Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling 2008
DOI: 10.1145/1364901.1364956
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Parametric triangular Bézier surface interpolation with approximate continuity

Abstract: A piecewise quintic interpolation scheme with approximate G 1 continuity is presented. For a given triangular mesh of arbitrary topology, one quintic triangular Bézier patch is constructed for each data triangle. Although the resulting surface has G 1 continuity at the data vertices, we only require approximate G 1 continuity along the patch boundaries so as to lower the patch degree. To reduce the normal discontinuity along boundaries, neighbouring patches are adjusted to have identical normals at the middle … Show more

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Cited by 13 publications
(5 citation statements)
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“…This approach can result in mismatches even of position. Our approach differs from datum plane interpolation, as well as from the notion of approximate smoothness explored in [LM08], in that we leverage an underlying guide surface. Without the guide the degrees of freedom from dropping exact smoothness constraints are very difficult to harness towards class A quality.…”
Section: Introductionmentioning
confidence: 99%
“…This approach can result in mismatches even of position. Our approach differs from datum plane interpolation, as well as from the notion of approximate smoothness explored in [LM08], in that we leverage an underlying guide surface. Without the guide the degrees of freedom from dropping exact smoothness constraints are very difficult to harness towards class A quality.…”
Section: Introductionmentioning
confidence: 99%
“…Liu and Mann [25] introduced a piecewise interpolation polynomial by producing a quintic triangular Bézier patch for each data point using a Bézier control point based on the virtual mesh of the provided dataset. The resulting surface, however, only obtained G 1 .…”
Section: Quintic Triangular Bézier Patch Using Dataset's Virtual Meshmentioning
confidence: 99%
“…u, v, w ðÞ are barycentric coordinates, and the control points are P i,j,k . Liu and Mann [25] constructed a piecewise triangular surface that interpolates data vertices onto a specified triangular mesh M. The number of incident edges for each data vertex V is referred to as the valence of V. Because they assume M has arbitrary topology and is triangulated without singularities, V 0 s valence is always greater than 2. The mesh M is likewise considered to be closed in their study.…”
Section: Quintic Triangular Bézier Patch Using Dataset's Virtual Meshmentioning
confidence: 99%
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“…Together with the schemes that we are going to present in the following subsections, we would also like to cite [6,7,8,9,10] as interesting schemes related to the interpolation problem we are considering. However, we are not going to include them in our discussion because [6,7] do not fit into the class of analytically representable curved patches, [8,9] use neighboring triangles to construct cubic patches with approximate-G 1 continuity and, although in [10] Walton and Meek propose an interesting method leading to a G 1 surface, they make use of a blending type approach that results in a patch that is not purely polynomial.…”
Section: Continuous Surface Schemesmentioning
confidence: 99%