Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Application 2020
DOI: 10.5220/0008948701020112
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Parallel Reconstruction of Quad Only Meshes from Volume Data

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Cited by 2 publications
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“…In theses cases, the simplification reduces the total number of elements by 5%. The mesh simplification based on face coloring reduces much more elements than the method presented in [19]. For the skull surface, a total of 352,337 elements with the vertex valence pattern 3-X-3-Y were simplified.…”
Section: Mesh Simplificationmentioning
confidence: 99%
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“…In theses cases, the simplification reduces the total number of elements by 5%. The mesh simplification based on face coloring reduces much more elements than the method presented in [19]. For the skull surface, a total of 352,337 elements with the vertex valence pattern 3-X-3-Y were simplified.…”
Section: Mesh Simplificationmentioning
confidence: 99%
“…A novel dual marching cubes (DMC) algorithm was presented in [19], which does not require a lookup table, generates watertight meshes, and runs in parallel on GPU. The algorithm output is a high-quality quad only mesh which accurately represents the underlying geometry as defined by Eq.…”
Section: Introductionmentioning
confidence: 99%
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