Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques 1990
DOI: 10.1145/97879.97889
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Parallel object-space hidden surface removal

Abstract: A parallel object-space hidden surface removal algorithm for polyhedral scenes is presented. The uniform grid technique is used to achieve parallelism for the hidden line removal. A conflict-detection and back-off strategy is then used to obtain parallelism for the visible region reconstruction from the visible segments. The algorithm has been implemented on a Sequent Balance 21000 shared-memory parallel computer. An average speedup of 10 has been obtained using 15 processors.

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Cited by 8 publications
(1 citation statement)
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References 23 publications
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“…One of the first parallel algorithms was the terrain visibility method by Reif and Sen [RS88], later improved by Gupta and Sen [GS98]. The general setting was treated by Randolph Franklin et al [RFK90] but with worst case asymptotics independent of processor count. Once hardware limitations disappeared, the focus of the community moved to approximate, sampling‐based visibility.…”
Section: Related Workmentioning
confidence: 99%
“…One of the first parallel algorithms was the terrain visibility method by Reif and Sen [RS88], later improved by Gupta and Sen [GS98]. The general setting was treated by Randolph Franklin et al [RFK90] but with worst case asymptotics independent of processor count. Once hardware limitations disappeared, the focus of the community moved to approximate, sampling‐based visibility.…”
Section: Related Workmentioning
confidence: 99%