2010
DOI: 10.1007/978-3-642-14390-8_47
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Parallel Minimax Tree Searching on GPU

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Cited by 20 publications
(23 citation statements)
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“…Each tree node processed in a parallel manner represents a different CES variant, therefore every searched subtree may have a different structure. Similar problems have been described, for example, in the article [12] which describes the results of a minimax tree searching algorithm, also implemented using the CUDA approach.…”
Section: Resultsmentioning
confidence: 97%
“…Each tree node processed in a parallel manner represents a different CES variant, therefore every searched subtree may have a different structure. Similar problems have been described, for example, in the article [12] which describes the results of a minimax tree searching algorithm, also implemented using the CUDA approach.…”
Section: Resultsmentioning
confidence: 97%
“…3 illustrates an Multiple-Processor I. [5], [15], [16], [17], [19], [22], [24], [28], [29], [32] II. Our method…”
Section: Pvs and Epvs Algorithmsmentioning
confidence: 99%
“…Without this important feature, no one can run a recursive-based algorithm on GPU. For this reason, most previous game searching tree researches implemented iterative-based algorithms rather than recursive based algorithms [7].…”
Section: General Purpose Gpu Programmingmentioning
confidence: 99%