2022
DOI: 10.1002/cav.2078
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Parallel‐branch network for 3D human pose and shape estimation in video

Abstract: Human pose and shape estimation have developed rapidly, where a skinned multi-person linear (SMPL) approach performs excellent recently. However, the prior template of the human body in the SMPL model is fixed, thus a deviation may be resulted in the reconstructed body shape if a human body acts sharp movements such as sporting or dancing. To address this problem, we propose a parallel-branch network including a designed spatial-temporal (ST) branch and a SMPL branch. The ST branch essentially performs the 2D-… Show more

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Cited by 5 publications
(4 citation statements)
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“…TCMR 18 significantly improves the time consistency between pose estimation results, but it suffers a loss of spatial accuracy. Sun et al proposed a method called BTMR 3 to strike a balance between temporal continuity and spatial accuracy, and as a result, we adopt BTMR as the pose estimation method in our paper.…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations
“…TCMR 18 significantly improves the time consistency between pose estimation results, but it suffers a loss of spatial accuracy. Sun et al proposed a method called BTMR 3 to strike a balance between temporal continuity and spatial accuracy, and as a result, we adopt BTMR as the pose estimation method in our paper.…”
Section: Related Workmentioning
confidence: 99%
“…The learning process consists of two phases: pose estimation and motion imitation. During the pose estimation phase, a pre‐trained 3D pose estimator 3 is used to extract the pose of the character in the video as a reference motion. This reference motion is generated by solving inverse kinematics based on the 3D human joint positions output by the pose estimator.…”
Section: Overviewmentioning
confidence: 99%
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