Proceedings of the 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems: Companion Proceedi 2020
DOI: 10.1145/3417990.3422002
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Papyrus for gamers, let's play modeling

Abstract: Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards...) to help students learning any specific modeling aspect. The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the… Show more

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Cited by 6 publications
(6 citation statements)
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“…PapyGame [2] is a gami ed software, developed to help master degree students in Computer Science in learning speci c modeling aspects using Papyrus for UML [Bucchiarone et al, 2020]. This has been possible by extending the Papyrus [3] modeling tool with gami cation features. See Bucchiarone and colleagues [Bucchiarone et al, 2021, Bucchiarone et al, 2020 for further informations on PapyGame.…”
Section: Discussionmentioning
confidence: 99%
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“…PapyGame [2] is a gami ed software, developed to help master degree students in Computer Science in learning speci c modeling aspects using Papyrus for UML [Bucchiarone et al, 2020]. This has been possible by extending the Papyrus [3] modeling tool with gami cation features. See Bucchiarone and colleagues [Bucchiarone et al, 2021, Bucchiarone et al, 2020 for further informations on PapyGame.…”
Section: Discussionmentioning
confidence: 99%
“…This has been possible by extending the Papyrus [3] modeling tool with gami cation features. See Bucchiarone and colleagues [Bucchiarone et al, 2021, Bucchiarone et al, 2020 for further informations on PapyGame.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Two studies assessed more than 50 tools using the inspection method performed by researchers [39], [65]. As illustrated in Table III, 85% of papers list some challenges and issues, while 51% suggest improvements, either theoretically or by implementing a particular feature including gamification [38], AI-empowered software assistants [10], layered diagrams [46], [48], instant consistency checking [63], and speech recognition [7].…”
Section: B Rq2-what Are the Characteristics Of Mbse Tool Evaluations?mentioning
confidence: 99%
“…Gamification has been increasingly used in the education sector as a tool to motivate student learning [21]. In the classroom context, Gamification has proved to be an effective tool to lower the learning curve of complex topics [3,27], increasing student motivation to complete tasks [6] and also as a tool for countering boredom and feelings of loneliness for users of online learning platforms [10]. It is seen as a solution for meeting the needs of next-generation students [15].…”
Section: Gamification In Educationmentioning
confidence: 99%