2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) 2019
DOI: 10.1109/embc.2019.8857357
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PANDAS: Paediatric Attention-Deficit/Hyperactivity Disorder Application Software

Abstract: Attention-decit/hyperactivity disorder (ADHD) is a common neuropsychiatric disorder that impairs social, academic, and occupational functioning in children, adolescents and adults. It is estimated that approximately as high as 10% of South African children have ADHD. Some dilemmas are however present in terms of the treatment of the disorder: rstly, there are no risk-free methods for its treatment and secondly, no fully objective diagnostic assessments exist. To date, very few quantitative methods have been su… Show more

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Cited by 5 publications
(8 citation statements)
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“…Among the 4 experimental studies, 1 study was an open-label, non-randomized trial (27), 2 were ethnographic studies (allowing participants to use the application while data was collected from the interaction) (23,25), and 1 study was a before-and-after study [measuring outcomes before and after intervention (32)]. There are 4 mixed methods studies utilized surveys to gather primary data (21,22,28,31), 2 studies utilized a before-andafter experimental design (14,17), and 1 study used a withdrawal study design (20). Notably, none of the studies included were randomized controlled trials (RCTs).…”
Section: Resultsmentioning
confidence: 99%
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“…Among the 4 experimental studies, 1 study was an open-label, non-randomized trial (27), 2 were ethnographic studies (allowing participants to use the application while data was collected from the interaction) (23,25), and 1 study was a before-and-after study [measuring outcomes before and after intervention (32)]. There are 4 mixed methods studies utilized surveys to gather primary data (21,22,28,31), 2 studies utilized a before-andafter experimental design (14,17), and 1 study used a withdrawal study design (20). Notably, none of the studies included were randomized controlled trials (RCTs).…”
Section: Resultsmentioning
confidence: 99%
“…Note that there was one game with no game description and some games can fall under more than one category. There were 6 games (15, 16,22,23,25,27,30,34) in which the players responded to specific cues, execute specific actions according to instructions or to stimuli displayed on the application. For example, SnappyApp (16) required players to select only the bananas when they appear.…”
Section: Resultsmentioning
confidence: 99%
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“…These studies compared the results of a game with the results of a cognitive task or clinical diagnosis and then used machine learning to build a classification model for the game results. For example, Jung et al [ 54 ] used machine learning to classify game scores by comparing them with MMSE scores, and Mwamba et al [ 33 ] classified game data based on children with and without a diagnosis of ADHD.…”
Section: Resultsmentioning
confidence: 99%