ACM International Conference on Interactive Media Experiences 2020
DOI: 10.1145/3391614.3399394
|View full text |Cite
|
Sign up to set email alerts
|

Palma360: A 360-degree Web-based Multi-device Hypervideo

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

1
0

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 17 publications
0
2
0
Order By: Relevance
“…The trajectories of the users' heads in 775 360-degree video sessions were recorded in a user experiment we described in [10]. The distribution of these sessions between video types and devices can be observed in Table 1.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The trajectories of the users' heads in 775 360-degree video sessions were recorded in a user experiment we described in [10]. The distribution of these sessions between video types and devices can be observed in Table 1.…”
Section: Methodsmentioning
confidence: 99%
“…In [10], we introduced an interactive, 360-degree hypervideo which is played with four diferent types of devices: immersive players like desktop and mobile VR headsets and non-immersive players: computer and mobile devices. The web-based player allowed us to collect the users' behavior in the 360-degree videos while they reproduced the hypervideo, mainly the trajectory of the orientation of their heads.…”
Section: Introductionmentioning
confidence: 99%