2005
DOI: 10.1249/00005768-200505001-01697
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Oxygen Cost and Heart Rate Response During Interactive Whole Body Video Gaming

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Cited by 6 publications
(7 citation statements)
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“…Few researchers 22,27 have examined PIVGs' utility in eliciting significant energy expenditure in healthy populations, especially relative to established physical activity recommendations. Segal and Dietz 27 demonstrated that PIVG could elicit an Avg.…”
Section: Commentmentioning
confidence: 99%
See 1 more Smart Citation
“…Few researchers 22,27 have examined PIVGs' utility in eliciting significant energy expenditure in healthy populations, especially relative to established physical activity recommendations. Segal and Dietz 27 demonstrated that PIVG could elicit an Avg.…”
Section: Commentmentioning
confidence: 99%
“…Participants in both studies expressed high levels of enjoyment while playing DDR, suggesting that DDR might provide a viable alternative exercise modality. 21,22 Although few researchers have investigated the influence of experience with PIVG on the relative energy expenditure of players, investigators have examined the influence of experience among cyclists. Cycling experience and competitive experience influence overall aerobic demand (and consequently energy cost and expenditure) and reliance on anaerobic energy production.…”
mentioning
confidence: 99%
“…Successfully balancing these two considerations is challenging, a fact that is supported by previous evaluations of commercial exergame interfaces from the literature. For example, Luke et al analyzed energy expenditure in a variety of exergames using the Sony EyeToy, and found that users largely engaged in only small bursts of exercise followed by long pauses, preventing their heart rate from building [19]. Smith noted similar problems during a personal analysis of three video game extertion interfaces, finding large variability in exertion between games and difficulty maintaining an elevated heart rate due pauses caused by load times [25].…”
Section: Previous Workmentioning
confidence: 99%
“…Data from the EyeToy could reveal how in-game challenges impact caloric expenditure. Heart rate elevation may also differ based on the particular exergame played: twelve 20- to 27-year-olds playing Wii Sports boxing met standards for cardiovascular fitness as measured by a Polar monitor, whereas playing Wii tennis did not [22]. Because exergames like Wii Sports track the different games played within a gaming session, researchers could capture change in caloric expenditure and heart rate based on the particular game that is played.…”
Section: Benefits Of Built-in Exergame Measuresmentioning
confidence: 99%