Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376438
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Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Abstract: * contributed equally Figure 1. Outline Pursuits support selection in occluded 3D scenes. A: The user points at an object of interest but the selection is ambiguous due to occlusion by other objects. B: Potential targets are outlined, with each outline presenting a moving stimulus that the user can follow with their gaze. C: Matching of the user's smooth pursuit eye movement completes the selection. Note that outline pursuits can augment manual pointing as shown, or support hands-free input using the head or g… Show more

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Cited by 60 publications
(35 citation statements)
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“…It is interesting to consider how Gaze+Hold can be combined with other gaze-based techniques. Smooth pursuit, for example, can be used to select objects based on relative movement [Sidenmark et al 2020;Vidal et al 2013], which requires objects to be in motion. To avoid continual motion, Gaze+Hold could be used to initiate display of target motion by closure of one eye, followed by pursuit selection with the other.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…It is interesting to consider how Gaze+Hold can be combined with other gaze-based techniques. Smooth pursuit, for example, can be used to select objects based on relative movement [Sidenmark et al 2020;Vidal et al 2013], which requires objects to be in motion. To avoid continual motion, Gaze+Hold could be used to initiate display of target motion by closure of one eye, followed by pursuit selection with the other.…”
Section: Discussionmentioning
confidence: 99%
“…Diverse forms of gaze interaction exist beyond point and dwell, including saccadic gestures (e.g. left, right, up, down) [Heikkilä and Räihä 2012;Zhang et al 2017], glances off-screen [Istance et al 2008] or to confirmation targets [Lutteroth et al 2015], gestures "drawn" with multiple saccades [Bâce et al 2016;Drewes and Schmidt 2007;Wobbrock et al 2008], and smooth pursuit eye movement in correlation with moving stimuli [Esteves et al 2015;Gomez and Gellersen 2018;Sidenmark et al 2020;Velloso et al 2017;Vidal et al 2013]. In principle, any of these can be combined with Gaze+Hold, as they constitute gaze input that can be performed with one eye.…”
Section: Related Workmentioning
confidence: 99%
“…In comparison, eye gaze is faster and more effortless, while the head is more stable and affords better control [5,7,20,31]. Researchers have also developed interaction techniques that use the eyes and head for subsequent usage for refined selection [19,20,35,39], head-turning for target disambiguation of gazed on targets [25], or head movement to move a tool glass over gazed on targets [24]. In recent work, we proposed Eye&Head selection techniques that build on the coordinated relationship between the eyes and head [37].…”
Section: Eye-head Coordination and Interactionmentioning
confidence: 99%
“…4. Outline effects are commonly used to denote interactivity or selection [16], [17]. However, the implemented outline was dynamically rendered proportional to interpenetration's depth.…”
Section: E User Representation and Visual Interpenetration Feedbackmentioning
confidence: 99%