2021
DOI: 10.1007/978-3-030-89128-2_5
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Out of the Box: Embodied Navigation in the Real World

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Cited by 10 publications
(5 citation statements)
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“…Those agents are commonly trained with reinforcement learning adopting a modular, hierarchical approach [10] where the agent learns to explore the environment by optimizing a self-supervision signal in the form of a reward function [10,29,30,4]. Once trained on the aforementioned simulators, the developed agents can be easily deployed on physical robotic platforms [6]. However, many state-of-the-art architectures are still considered black boxes, as their behavior lacks explainability [2].…”
Section: Related Workmentioning
confidence: 99%
“…Those agents are commonly trained with reinforcement learning adopting a modular, hierarchical approach [10] where the agent learns to explore the environment by optimizing a self-supervision signal in the form of a reward function [10,29,30,4]. Once trained on the aforementioned simulators, the developed agents can be easily deployed on physical robotic platforms [6]. However, many state-of-the-art architectures are still considered black boxes, as their behavior lacks explainability [2].…”
Section: Related Workmentioning
confidence: 99%
“…Both autonomous robotics [5,14] and embodied AI [8,11,18,6,12,21] have recently witnessed a boost of interest, which has been enabled by the release of photorealistic 3D simulated environments. In such environments, algorithms for intelligent exploration and navigation can be developed safely and more quickly than in the real-world, before being easily deployed on real robotic platforms [15,7,2]. Among the datasets of spaces, the most commonly used are MP3D [9], Gibson [26], HM3D [22], and Replica [25].…”
Section: Related Workmentioning
confidence: 99%
“…Hence, models trained to explore the Gibson dataset can solve Point-Goal navigation with satisfactory accuracy under the appropriate hypotheses. Furthermore, accurate and realistic simulating platforms such as Habitat [23] facilitate the deployment in the real world of the trained agents [7,15]. While agent architectures and simulating platforms are possible sources of improvement, there is a third important direction of research that regards the availability of 3D scenes to train and test the different agents.…”
Section: Introductionmentioning
confidence: 99%
“…In robotics, simulation environments have been developed to quickly and safely train policies, with the eventual goal of transferring them to real world applications [42,74,44,7,84,66,60,72]. The resulting sim-to-real problem, where models must adapt to changes between simulator and real-world domains, is an active area of research [73,41,65,4,1]. Simulated data for video understanding is much less explored.…”
Section: Related Workmentioning
confidence: 99%