2009
DOI: 10.1111/j.1467-8659.2008.01307.x
|View full text |Cite
|
Sign up to set email alerts
|

Out‐of‐Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster

Abstract: Ray directed volume-rendering algorithms are well suited for parallel implementation in a distributed cluster environment. For distributed ray casting, the scene must be partitioned between nodes for good load balancing, and a strict view-dependent priority order is required for image composition. In this paper, we define the load balanced network distribution (LBND) problem and map it to the NP-complete precedence constrained job-shop scheduling problem. We introduce a kd-tree solution and a dynamic programmi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2010
2010
2013
2013

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 17 publications
0
2
0
Order By: Relevance
“…Moloney et al [20] used dynamic load balancing in sortfirst parallel volume rendering to accurately predict the amount of imbalance across eight rendering nodes. Frank and Kaufman [21] used dynamic programming to perform load balancing in sort-last parallel volume rendering across 64 nodes. Marchesin et al [22] and Müller et al [23] used a KD-tree for object space partitioning in parallel volume rendering, and Lee et al [24] used an octree and parallel BSP tree to load-balance GPU-based volume rendering.…”
Section: Partitioning and Load Balancingmentioning
confidence: 99%
“…Moloney et al [20] used dynamic load balancing in sortfirst parallel volume rendering to accurately predict the amount of imbalance across eight rendering nodes. Frank and Kaufman [21] used dynamic programming to perform load balancing in sort-last parallel volume rendering across 64 nodes. Marchesin et al [22] and Müller et al [23] used a KD-tree for object space partitioning in parallel volume rendering, and Lee et al [24] used an octree and parallel BSP tree to load-balance GPU-based volume rendering.…”
Section: Partitioning and Load Balancingmentioning
confidence: 99%
“…Dietrich et al [2007] and Gobbetti et al [2008] provided good overviews and surveys on out-of-core rendering techniques and strategies. Frank and Kaufman [2009] proposed an out-of-core volume visualization method that also uses the graph to manage the out-of-core workload. However, their problem was formulated and solved differently in different applications with ours.…”
Section: Related Workmentioning
confidence: 99%