2007
DOI: 10.1080/10508400701193713
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Our Designs and the Social Agendas They Carry

Abstract: Journal of the Learning SciencesPublication details, including instructions for authors and subscription information:

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Cited by 99 publications
(52 citation statements)
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References 48 publications
(35 reference statements)
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“…Wagner 1997) and design research in particular (cf. Barab et al 2007;Reeves et al 2005) plays an important, if not determining role in shaping the research activities and-though we might not like to admit it-sometimes even the findings. Researchers and practitioners take on multiple roles during design studies, which is one way to facilitate the flow and uptake of new knowledge.…”
Section: Characterizing Educational Design Researchmentioning
confidence: 98%
“…Wagner 1997) and design research in particular (cf. Barab et al 2007;Reeves et al 2005) plays an important, if not determining role in shaping the research activities and-though we might not like to admit it-sometimes even the findings. Researchers and practitioners take on multiple roles during design studies, which is one way to facilitate the flow and uptake of new knowledge.…”
Section: Characterizing Educational Design Researchmentioning
confidence: 98%
“…Designing games to realize social commitments is a challenge, with numerous struggles, opposing agendas, and even unintended and controversial consequences (Barab et al, 2004). More specifically, designing narratives to embed the player in moral struggles gives rise to power struggles, controversial issues of intentionality and ethnocentrism, and conflicts around ownership and agency (Barab, Dodge, Thomas, et al, 2007). More problematically, determining outcomes of particular actions involves the assertion of the designer's intended yet hidden biases, values, and beliefs.…”
Section: Designer Challengesmentioning
confidence: 99%
“…In our vision and, indeed, our research and design work, they can foster a state of engagement involving projection into a character role within in a partially fictional problem context, a context in which one must engage particular understandings and ideological commitments to make sense of and, ultimately, transform the context. Through our research and design work, we have come to appreciate not only the challenge of engaging youth with such complex ideological dilemmas but also the efficacy with which experiential scaffolds can achieve such engagement (Barab, Dodge, Thomas, Jackson, & Tuzun, 2007). Moreover, we recognize the efficacy of videogames and specifically of narrative transactivity in promoting these ends.…”
Section: Introductionmentioning
confidence: 99%
“…In research in the field of the Learning Sciences and technology-enhanced learning, the use of design-based research has gained a reputation as being the methodology of choice (Barab, 2006;Barab & Squire, 2004;Edelson, 2002;Fishman, Marx, Blumenfeld, Krajcik, & Soloway, 2004;The DesignBased Research Collective, 2003). Design-based research lends itself to the field of educational research as its underlying premise is to develop the design of artefacts, technological tools, and curriculum and to further an existing theory or develop new theories in naturalistic settings that can support and lead to an deepened understanding of learning (Barab, Dodge, Thomas, Jackson, & Tuzun, 2007;Barab & Squire, 2004;Fishman, et al, 2004). SPECIAL ISSUE: 10 th Anniversary…”
Section: Introductionmentioning
confidence: 99%