“…With the recent boom in Artificial Intelligence (AI) applications, game designers have been increasingly exploring a variety of AI approaches in computer games [72,79], from procedural content generation (PCG) [10,56,63] to intelligent non-player characters [24,72]. As a result, designers are producing novel gameplay experiences by foregrounding these complex systems in the user interface (UI) and enabling players to directly interact with the AI as part of the core gameplay experience [8,21,29,54,64,79]. With this development, players are now becoming aware of and playfully interacting with a growing number of these complex systems, and in turn, constructing mental models that may be attention to for the development of their mental model, either attending to gameplay observations (i.e., bottom-up focus) or utilizing prior knowledge or experiences (i.e., top-down focus) to develop their mental model.…”