2020
DOI: 10.1007/978-3-030-49760-6_34
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Other Worlds. When Worldbuilding and Roleplay Feed Speculation

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Cited by 2 publications
(2 citation statements)
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“…Notions from narrativity, game studies and the above-mentioned sociological theories are jointly put at use, starting from being engaged in a fictional world separated from reality to building effective communication strategies. Indulging in a play of make-believe is a powerful way to turn the user's attention to the fictional world as a secondary world (Wolf 2012), reducing the attention on the primary world (Mariani 2020). In the frame of the secondary world, where the fictitious makes sense, possibilities of any kind can be explored.…”
Section: Domain 1: Communication For Social Changementioning
confidence: 99%
“…Notions from narrativity, game studies and the above-mentioned sociological theories are jointly put at use, starting from being engaged in a fictional world separated from reality to building effective communication strategies. Indulging in a play of make-believe is a powerful way to turn the user's attention to the fictional world as a secondary world (Wolf 2012), reducing the attention on the primary world (Mariani 2020). In the frame of the secondary world, where the fictitious makes sense, possibilities of any kind can be explored.…”
Section: Domain 1: Communication For Social Changementioning
confidence: 99%
“…Examination of the literature reveals the importance of enabling participants to fully engage with the context presented in the role-play, by making it immersive or as realistic as possible, in order to elicit genuine responses from them. This is exemplified in Mariani (2020) paper, “Other Worlds. When Worldbuilding and Roleplay Feed Speculation,” which highlights the aspects of games that make them well suited for the exploration of alternative circumstances from an HCI perspective.…”
Section: Introductionmentioning
confidence: 95%