2010
DOI: 10.1145/1833351.1778803
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OptiX

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Cited by 12 publications
(5 citation statements)
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“…Our approach provides high-performance rendering with low memory overhead for up to billions of primitives. Furthermore, our method is general enough to embed into any ray tracing framework, such as Nvidia Optix [PBD*10], or production film renderers such as Cycles [Fou] and Arnold [KCSG18].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Our approach provides high-performance rendering with low memory overhead for up to billions of primitives. Furthermore, our method is general enough to embed into any ray tracing framework, such as Nvidia Optix [PBD*10], or production film renderers such as Cycles [Fou] and Arnold [KCSG18].…”
Section: Discussionmentioning
confidence: 99%
“…Finally, whereas the integration into tools such as ParaView should in theory be simple, any such integration always uncovers at least some missing or mismatched features that may require additional modifications. Eventually, it is also worth considering the broader question of whether it would make sense to add the geometry type and algorithms described in this paper to other ray tracers, such as OptiX [PBD*10], taking advantage of Geforce RTX [nvi], and if so, whether there is a need for some standardization of what exactly a line primitive type would have to support in any given ray tracer.…”
Section: Discussionmentioning
confidence: 99%
“…OptiX is a general-purpose ray-tracing framework developed by NVIDIA to give optimal performance on NVIDIA's GPUs [11][12][13][14]. OptiX works on the premise that most ray-tracing algorithms require only a small set of operations [11].…”
Section: Opticks: Gpu Accelerated Optical Photon Simulation Using Nvidia Optixmentioning
confidence: 99%
“…OptiX is a general-purpose ray-tracing framework developed by NVIDIA to give optimal performance on NVIDIA's GPUs [11][12][13][14]. OptiX works on the premise that most ray-tracing algorithms require only a small set of operations [11]. OptiX allows users to build applications to control the generation of rays and their interactions with surfaces [15].…”
Section: Opticks: Gpu Accelerated Optical Photon Simulation Using Nvidia Optixmentioning
confidence: 99%
“…6.2.1 Discussion. We compared the performance of our kernels with state-of-the-art, manually optimized traversal implementations: Embree [Wald et al 2014], a CPU-centric library designed by Intel, and on the GPU, the work of Aila et al [Aila and Laine 2009;Aila et al 2012], used within the OptiX [Parker et al 2010] library developed by NVIDIA. On the CPU, profiling indicates that most of the performance difference can be attributed to excessive register spilling, and as a result, increased memory traffic.…”
Section: Ray Tracingmentioning
confidence: 99%