2020
DOI: 10.1007/978-3-030-50729-9_9
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Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age

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Cited by 3 publications
(4 citation statements)
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“…Classifying consumers’ personalities will help marketers produce better and more personalized VR products. Several studies have used sensors such as ET ( Bigné et al, 2016 ; Khatri et al, 2020 ), NAV ( Liang et al, 2019 ), POS and INT ( Ramsøy et al, 2017 ) to conduct an experiment in a VR environment. There might be an increase in VR shopping in the coming years due to technological advancements and reduced costs of consumer-grade VR headsets: this will result in marketers focusing on personalizing VR products for the consumer based on their behavior.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Classifying consumers’ personalities will help marketers produce better and more personalized VR products. Several studies have used sensors such as ET ( Bigné et al, 2016 ; Khatri et al, 2020 ), NAV ( Liang et al, 2019 ), POS and INT ( Ramsøy et al, 2017 ) to conduct an experiment in a VR environment. There might be an increase in VR shopping in the coming years due to technological advancements and reduced costs of consumer-grade VR headsets: this will result in marketers focusing on personalizing VR products for the consumer based on their behavior.…”
Section: Discussionmentioning
confidence: 99%
“…Several studies have used ET to examine, for example, the effect of smell on eye-catching behavior and memory ( Tomono et al, 2011 ), information processing and attention ( Pfeiffer et al, 2017 ), customer’s impulsivity ( Moghaddasi et al, 2021 ), perceived realism ( Carlson et al, 2011 ; Meißner et al, 2017 ) and perceived presence ( Tonkin et al, 2011 ), product or brand choice ( Siegrist et al, 2019 ), and purchase decisions ( Bigné et al, 2016 ). Khatri et al (2020) also used eye gazes to classify consumers’ ages in a virtual store.…”
Section: Literature Reviewmentioning
confidence: 99%
“…head movement data required for head-based rendering can be easily recorded. In addition to the rotational and translational metadata, that can be accessed through the build-in sensors of the HMD and its motion-tracked controllers, eye tracking in VR is applied in many areas of cognitive research: For instance focusing on spatial orientation (König et al, 2021), medical training (Lu et al, 2020) or marketing (Khatri et al, 2020). Combining spatial and temporal eye data allows for the allocation of eye movement events such as fixations (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…As an instance, Bigné et al [16] compared subjects' gaze patterns by presenting a 360 • video in an HMD and a 3D display. This relatively new technology has been used in several studies of consumer behavior [17][18][19][20][21][22][23]; however, extensive research should still be performed to shed light on every aspect of consumer behavior in VEM.…”
Section: Introductionmentioning
confidence: 99%