Abstract:E-Learning is the process of extending the resources to different locations by using multimedia communications. Many e-Learning methodologies are available and based on client-server, peer-to-peer and using Grid Computing concepts. To establish e-Learning process, systems should satisfy these needs, i) high storage for storing, ii) high network throughput for faster transfer and iii) efficient streaming of materials. The first and second needs are satisfied by using Grid and P2P technologies and the third need… Show more
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