2009
DOI: 10.1016/j.cad.2009.06.015
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Optimized GPU evaluation of arbitrary degree NURBS curves and surfaces

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Cited by 31 publications
(31 citation statements)
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“…Krishnamurthy used different parametric resolution for discrete LOD, Vertex Buffer Object (VBO) is used to avoid transferring the evaluated data back from GPU to CPU for rendering [7,8]. However, the method requires re-evaluating NURBS surface with different parametric resolutions and regenerating the connectivity index data by CPU.…”
Section: Gpu Based Lod Rendering Of Nurbs Surfacesmentioning
confidence: 98%
See 1 more Smart Citation
“…Krishnamurthy used different parametric resolution for discrete LOD, Vertex Buffer Object (VBO) is used to avoid transferring the evaluated data back from GPU to CPU for rendering [7,8]. However, the method requires re-evaluating NURBS surface with different parametric resolutions and regenerating the connectivity index data by CPU.…”
Section: Gpu Based Lod Rendering Of Nurbs Surfacesmentioning
confidence: 98%
“…Then GPU was used to evaluate NURBS surfaces of arbitrary order [7,8]. Packing of the knots and basis function data was optimized to reduce the data to be transferred.…”
Section: Gpu Based Evaluation Of Nurbs Surfacesmentioning
confidence: 99%
“…Additionally, [34] utilizes a selective distribution of threads (one GPU thread per control point for evaluation of bi-cubic Bézier patches and one GPU thread per patch for subsequent processing). In [38], the authors present a more generic evaluation (based on nonuniform rational B-splines) approach in which the operations are distributed between CPU and GPU, so that inherently serial operations are carried out by the CPU.…”
Section: Related Workmentioning
confidence: 99%
“…Once all the slices have been classified, we can get the complete voxelized representation of the CAD model. We make use of the method developed by Krishnamurthy et al (2009) to directly evaluate and render the NURBS surfaces in the model using the GPU. The B-rep model is first decomposed into its component surfaces.…”
Section: Gpu-accelerated Point Membership Classificationmentioning
confidence: 99%
“…Performing this operation directly on B-reps consisting of trimmed NURBS surfaces is a compute-intensive operation. Hence, in our method, we create a highresolution voxelization of the CAD model using GPU rendering of trimmed-NURBS surfaces (Krishnamurthy et al, 2009(Krishnamurthy et al, , 2011 . This voxelization is then used to perform point membership classification on vertices of the background mesh.…”
Section: Introductionmentioning
confidence: 99%