Proceedings of the Nineteenth Annual Symposium on Computational Geometry 2003
DOI: 10.1145/777792.777834
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Optimized color gamuts for tiled displays

Abstract: Abstract. We consider the problem of finding a large color space that can be generated by all units in multiprojector tiled display systems. Viewing the problem geometrically as one of finding a large parallelepiped within the intersection of multiple parallelepipeds, and using colorimetric principles to define a volume-based objective function for comparing feasible solutions, we develop an algorithm for finding the optimal gamut in time O(n 3 ), where n denotes the number of projectors in the system. We also… Show more

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Cited by 16 publications
(7 citation statements)
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References 26 publications
(14 reference statements)
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“…Known explicit methods for gamut matching [10,16] have the disadvantage of having a high complexity.…”
Section: Fast Gamut Matchingmentioning
confidence: 99%
“…Known explicit methods for gamut matching [10,16] have the disadvantage of having a high complexity.…”
Section: Fast Gamut Matchingmentioning
confidence: 99%
“…[4] presents an optimal method to find the intersection of n color gamuts in O(n 6 ) time. This is clearly not a scalable solution, especially for large-scale displays of over 10 projectors.…”
Section: A Gamut Matchingmentioning
confidence: 99%
“…Further, the algorithm to find a common color gamut for n projectors is a computational geometry problem of complexity O ( n 6 )[41], which makes this method unscalable for displays made of large number of projectors. So, heuristics are often used to match the color gamuts which cannot guarantee an optimal solution.…”
Section: Using the Model For Color Correctionmentioning
confidence: 99%