2022
DOI: 10.1007/978-981-19-8222-4_16
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Optimization of Stimulus Color for SSVEP-Based Brain-Computer Interfaces in Mixed Reality

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Cited by 1 publication
(2 citation statements)
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“…The nature of the OST headset meant that the stimuli appeared bright while the background was relatively dull. Reducing the brightness of the stimuli could make it easier to see the environment but may lead to reduced contrast, which in turn reduces SSVEP decoding accuracy [40]. However, contrast can be improved by using red stimuli, which provide a high contrast relative to the typically white/grey home, office or hospital environments [10], [40].…”
Section: Scene Visibilitymentioning
confidence: 99%
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“…The nature of the OST headset meant that the stimuli appeared bright while the background was relatively dull. Reducing the brightness of the stimuli could make it easier to see the environment but may lead to reduced contrast, which in turn reduces SSVEP decoding accuracy [40]. However, contrast can be improved by using red stimuli, which provide a high contrast relative to the typically white/grey home, office or hospital environments [10], [40].…”
Section: Scene Visibilitymentioning
confidence: 99%
“…Reducing the brightness of the stimuli could make it easier to see the environment but may lead to reduced contrast, which in turn reduces SSVEP decoding accuracy [40]. However, contrast can be improved by using red stimuli, which provide a high contrast relative to the typically white/grey home, office or hospital environments [10], [40]. Alternatively, although VST-AR systems have not been used much in SSVEP-BCIs, it would be interesting to evaluate the ability of the latest VST-AR systems to clearly display stimuli and the environment background (e.g., by dynamically maintaining contrast).…”
Section: Scene Visibilitymentioning
confidence: 99%