2004
DOI: 10.1016/j.peva.2003.07.004
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Optimization of a packet video receiver under different levels of delay jitter: an analytical approach

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Cited by 14 publications
(5 citation statements)
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References 26 publications
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“…Dynamic regulation of MU durations can be used to improve intrastream synchronization quality. The threshold-based schemes [5,33] are quite simple to implement, while systems that require some offline optimization are more complex [6,32,35].…”
Section: Discussion and Implemented Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Dynamic regulation of MU durations can be used to improve intrastream synchronization quality. The threshold-based schemes [5,33] are quite simple to implement, while systems that require some offline optimization are more complex [6,32,35].…”
Section: Discussion and Implemented Systemsmentioning
confidence: 99%
“…Markov decision theory is employed for the derivation of the optimal playout policy for a certain level of network jitter. This work has been extended in [35] to encompass different levels of network jitter. By calculating in advance (offline) the optimal playout policy for some common levels of network jitter, a playout scheduler can use a jitter estimator and adaptively "load" the appropriate offline-computed optimal policy, and thus approach the optimal performance in a dynamic environment at low complexity (no online optimization required).…”
Section: Buffer Occupancy Control With Dynamic Regulation Of the Duramentioning
confidence: 99%
“…This leads to the effects of fast forward to the users. Laoutaris et al [14] adopt the same mechanism but use the Markov decision process (MDP) to optimally determine the video playback rate at different channel conditions.…”
Section: Related Workmentioning
confidence: 99%
“…Substituting (14) into (8) and (9), we can obtain the CDF of (15) and its p.d.f. (16) The moment generating function (m.g.f.…”
Section: ) Diffusion Approximationmentioning
confidence: 99%
“…Playout policies for video receivers have been studied extensively in the past for the client-server case, involving a single server and multiple, independently operating, receivers [2,1]. P2P streaming systems, however, are fundamentally different.…”
Section: Introductionmentioning
confidence: 99%