Optimal strategy of in-game items with conspicuous consumption: whether to provide the grinding version?
Feng Luo,
Jiaqi Chen,
Tiantong Xu
Abstract:In the virtual world, whether or not to spend money on in-game items distinguishes paying players from non-paying players. Due to the existence of conspicuous psychology, paying players will greatly increase their conspicuous utility after purchasing an item in addition to the utility of the item itself. In this case, whether providing different versions of items can bring greater revenue to the game company is a question worth investigating. In this study, two analytical models considering conspicuous intensi… Show more
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