1990
DOI: 10.2140/pjm.1990.145.367
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Optimal paths for a car that goes both forwards and backwards

Abstract: The path taken by a car with a given minimum turning radius has a lower bound on its radius of curvature at each point, but the path has cusps if the car shifts into or out of reverse gear. What is the shortest such path a car can travel between two points if its starting and ending directions are specified? One need consider only paths with at most 2 cusps or reversals. We give a set of paths which is sufficient in the sense that it always contains a shortest path and small in the sense that there are at most… Show more

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Cited by 1,163 publications
(567 citation statements)
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“…The next in complexity is the car model from the paper by James A. Reeds and Lawrence A. Shepp [33]:…”
Section: Game With a More Agile Player Pmentioning
confidence: 99%
“…The next in complexity is the car model from the paper by James A. Reeds and Lawrence A. Shepp [33]:…”
Section: Game With a More Agile Player Pmentioning
confidence: 99%
“…We have not included Dubin or Reeds-Shepp cars since they require changing the steering angle infinitely fast (see e.g. [31]). …”
Section: Vehicle Modelsmentioning
confidence: 99%
“…They replaced the circular arcs of Dubins' paths to the called CC-turns, in order to perform paths defined as a combination of clothoids, circular arcs and line segments. The authors of Fraichard and Scheuer (2004) used RS-paths (Reeds and Shepp, 1990) to extend SCC-paths by creating continuous-curvature paths that ensure continuity for vehicles moving both forward and backward.…”
Section: Related Workmentioning
confidence: 99%