2018
DOI: 10.1109/tsg.2016.2582298
|View full text |Cite
|
Sign up to set email alerts
|

Optimal Design of Serious Games for Consumer Engagement in the Smart Grid

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 15 publications
(10 citation statements)
references
References 14 publications
0
8
0
Order By: Relevance
“…Other gamification frameworks have also been developed, e.g. [30] and [31], aimed at aspects related to privacy and supplier-consumer interaction respectively.…”
Section: A Means For Extrinsic Motivationmentioning
confidence: 99%
“…Other gamification frameworks have also been developed, e.g. [30] and [31], aimed at aspects related to privacy and supplier-consumer interaction respectively.…”
Section: A Means For Extrinsic Motivationmentioning
confidence: 99%
“…Serious games offer interactivity coupled with immersive experiences in order to engage people in tasks and activities that are not necessarily considered fun. Their application in education and training market has ever been growing over the past decade (Meijer et al, 2018;Michael and Chen, 2005;Papaioannou et al, 2018;Susi et al, 2007).…”
Section: Serious Games For Increasing Engagement and Raising Awarenessmentioning
confidence: 99%
“…The use of serious games has not only increased (Paraskevopoulos et al, 2014), but also optimized engagement in rehabilitation (Cargnin et al, 2015). There are many studies into the positive impact of serious games on engagement in training and education (Connolly et al, 2012;Papaioannou et al, 2018;Pourabdollahian et al, 2012). The investigation of the benefits of serious games in engaging people in a work environment is also not new.…”
Section: Increasing Engagementmentioning
confidence: 99%
“…Serious games are a promising approach for DSM and DR that aims at heightening consumer engagement and active participation (Papaioannou et al 2018). In this paper, we propose a method for developing a game-enhanced consumer tool to address consumer engagement and participation in DR mechanisms, i.e.…”
Section: Demand Responsementioning
confidence: 99%
“…So far, most research on suitable attributes in DR programmes focused on economic aspects as the prime motive for consumers to participate, and therefore assess mainly the impact of monetary incentives. In reality, the decision-making of consumers is often influenced by a number of factors, including sentiments or interest about the social norm, as opposed to strict monetary incentives; and the interface with which the incentive scheme is addressed to the consumers is also a decisive factor (Papaioannou et al 2018). Studies that look into the application of game design elements as a motive to engage consumers in DR programmes can be considered as a rather recent development (Gnauk et al 2012).…”
Section: Strategies For Consumer Engagementmentioning
confidence: 99%