2018
DOI: 10.1002/cpe.4454
|View full text |Cite
|
Sign up to set email alerts
|

Optimal configuration of active and backup servers for augmented reality cooperative games

Abstract: Interactive applications as online games and mobile devices have grown in popularity. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors, connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
3
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 12 publications
(3 citation statements)
references
References 43 publications
0
3
0
Order By: Relevance
“…Mobility also greatly increases the chance of client failure due to connection loss [136] or battery depletion [137]. Client failure may cause unsaved state loss.…”
Section: Limitationsmentioning
confidence: 99%
“…Mobility also greatly increases the chance of client failure due to connection loss [136] or battery depletion [137]. Client failure may cause unsaved state loss.…”
Section: Limitationsmentioning
confidence: 99%
“…Internet, thus elongating the network path and, even worse, augmenting the overhead burden on the infrastructure [1][2][3]. Instead, direct (multihop) communication may represent a better choice especially with applications that involve local generation, consumption and propagation of information [4][5][6][7][8].…”
mentioning
confidence: 99%
“…Bujari et al present Optimal configuration of active and backup servers for augmented reality cooperative games , a hybrid architecture combining online games and mobile devices. In these architectures, gamers endowed with augmented reality visors connected as wireless nodes in an ad hoc network can interact with each other while immersed in the game.…”
mentioning
confidence: 99%