2018
DOI: 10.1587/transinf.2018edp7039
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Optimal Billboard Deformation via 3D Voxel for Free-Viewpoint System

Abstract: A free-viewpoint application has been developed that yields an immersive user experience. One of the simple free-viewpoint approaches called "billboard methods" is suitable for displaying a synthesized 3D view in a mobile device, but it suffers from the limitation that a billboard should be positioned in only one position in the world. This fact gives users an unacceptable impression in the case where an object being shot is situated at multiple points. To solve this problem, we propose optimal deformation of … Show more

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Cited by 4 publications
(1 citation statement)
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“…Nevertheless, it still suffers from a narrow baseline. Billboard-based methods [13], [39], [40], [41] construct a single planar billboard for each object in each camera. The billboards rotate around individual points of the virtual stadium as the viewpoint moves, providing walk-through and fly-through experiences.…”
Section: Related Workmentioning
confidence: 99%
“…Nevertheless, it still suffers from a narrow baseline. Billboard-based methods [13], [39], [40], [41] construct a single planar billboard for each object in each camera. The billboards rotate around individual points of the virtual stadium as the viewpoint moves, providing walk-through and fly-through experiences.…”
Section: Related Workmentioning
confidence: 99%