14th International Conference on Image Analysis and Processing (ICIAP 2007) 2007
DOI: 10.1109/iciap.2007.4362776
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Optical Flow Computation on Compute Unified Device Architecture

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Cited by 30 publications
(19 citation statements)
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“…Just to name a few of those studies, Mizukami and Tadamura [20] proposed implementation of Horn and Schunck's regularization algorithm with a multiscale search method for optical flow computation. They were able to achieve speedup of approximately 16 on a NVIDIA GeForce 8800 GTX card over a 3.2-GHz CPU.…”
Section: Related Workmentioning
confidence: 99%
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“…Just to name a few of those studies, Mizukami and Tadamura [20] proposed implementation of Horn and Schunck's regularization algorithm with a multiscale search method for optical flow computation. They were able to achieve speedup of approximately 16 on a NVIDIA GeForce 8800 GTX card over a 3.2-GHz CPU.…”
Section: Related Workmentioning
confidence: 99%
“…The general optimization strategies include utilizing many threads and maximizing memory and instruction throughput through a set of techniques such as global memory coalescing, reducing shared memory bank conflicts, and reducing divergent branching [22]. Both of [20] and [5] applied these strategies to achieve optimal performance. However, they simply take the processing of each pixel as a computation unit for parallelization, none of them explored the influence of level of parallelism on the optimization.…”
Section: Related Workmentioning
confidence: 99%
“…The software was programmed using the CUDA library (Compute Unified Device Architecture) to compute dense and accurate velocity field at about 15 fps with 640x480 video resolution. Authors in [7] presented the CUDA implementation of the Horn-Shunck optical flow, that offered a real-time processing of 316×252 video resolution. Gwosdek et al [8] developed a GPU implementation of the Euler-Lagrange (EL) framework for solving variational optical flow methods using sequences with 640x480 pixels in near-real-time.…”
Section: Related Workmentioning
confidence: 99%
“…The software was programmed using the CUDA library (Compute Unified Device Architecture) to compute dense and accurate velocity field at about 15 frames per second (FPS) for the image resolution of 640×480. Authors in [23] presented the CU-DA implementation of the Lucas-Kanade optical flow method with a real-time processing (25 FPS) of low resolution videos (316×252). This method produces dense displacement field based on a straightforward processing procedure.…”
Section: Related Workmentioning
confidence: 99%
“…Nevertheless, the primary application of GPUs is still the image and video processing [18][19][20][21]. Yet, even though several approaches to the problem of motion estimation have been published lately, including those taking advantage of modern GPUs [22][23][24][25], they are either unable to handle high definition video streams or are limited to a single GPU and thus do not scale up well. Therefore, in response to presented needs we decided to implement a highly parallel multi-GPU version of the Lucas-Kanade algorithm for motion estimation.…”
Section: Introductionmentioning
confidence: 99%