this literature review aims to describe the role, function, and benefits of augmented reality and problem-based learning (PBL) in physical education and sports learning. Secondary data collection systematic literature review (SLR) method, through the Preferred Reporting Items for Systematic Reviews and Meta Analysis (PRISMA) approach. Results; AR and PBL very clearly help the learning process of physical education and sports to be more creative and innovative, and in accordance with the times.AR is highly recommended for use in physical education and sports learning to be more creative and innovative but with various additional features.AI, VR, and Educational Robotics are far more developed than AR, but the advantages of AR are efficiency, easy, and cheap for all groups. Simultaneously, no journals describe the advantages and disadvantages of PBL compared to other learning methods, but PBL is more effective than traditional learning (teacher-centered learning). It was also found that PBL is very relevant to be implemented in universities because it is in accordance with the age level of students to learn with a critical situation of a problem.