2011
DOI: 10.3357/asem.2958.2011
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Operator Selection for Unmanned Aerial Systems: Comparing Video Game Players and Pilots

Abstract: Cognitive skills learned in video game play may transfer to novel environments and improve performance in UAS tasks over individuals with no video game experience.

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Cited by 56 publications
(36 citation statements)
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“…Those participants who play video games frequently (daily or weekly) demonstrated significantly better encapsulation performance than did infrequent gamers; they also had better SA of mission environment. These results are consistent with the findings of one recent U.S. Air Force study (20) that frequent video gamers outperformed infrequent gamers on robotics (unmanned aerial systems [UAS]) tasks and, in some cases, performed as well as experienced pilots. It is somewhat surprising that visualization had little effect on the Semi-Autonomous conditions.…”
Section: Discussionsupporting
confidence: 82%
“…Those participants who play video games frequently (daily or weekly) demonstrated significantly better encapsulation performance than did infrequent gamers; they also had better SA of mission environment. These results are consistent with the findings of one recent U.S. Air Force study (20) that frequent video gamers outperformed infrequent gamers on robotics (unmanned aerial systems [UAS]) tasks and, in some cases, performed as well as experienced pilots. It is somewhat surprising that visualization had little effect on the Semi-Autonomous conditions.…”
Section: Discussionsupporting
confidence: 82%
“…For example, over the past few decades, numerous studies have been conducted to examine the possible link between gaming and aggression (Anderson and Bushman 2001;Sherry 2001), how gaming affects motivation and emotion (e.g., Granic et al 2014;McGonigal 2011;Russoniello et al 2009;Ryan et al 2006), how playing video games can enhance learning in educational settings (e.g., Gee 2003;Prensky 2003), and on video game addiction (e.g., Gentile et al 2011;Gentile 2009;Lemmens et al 2011). Additionally, video games have been investigated as potential tools in rehabilitation settings, such as in the treatment of dyslexia (e.g., Franceschini et al 2013) and amblyopia , as well as in job-related settings, such as for training pilots (Gopher et al 1994;McKinley et al 2011) or lap ar osc op ic s urge ons (e .g ., Ken ned y et a l. 2011; Schlickum et al 2009). Of particular importance to the current paper, however, is the ever-growing body of research that has explored how playing video games can affect the perceptual, attentional, cognitive, and motor systems.…”
Section: Introductionmentioning
confidence: 99%
“…For example, in the area of rehabilitation, action video games have been shown to benefit both visual capabilities in adults with amblyopia (in some less severe cases even resulting in a return to normal acuity) [63 ] and reading capabilities in children with dyslexia (presumably mediated by changes in visual attentional abilities, rather than changes in phonological or orthographic processing) [64]. And in the area of job-related training, there now exists a burgeoning literature examining the potential of utilizing action video games as training tools for laparoscopic surgeons [65][66][67] or pilots [68].…”
Section: Potential Practical Applicationsmentioning
confidence: 99%