Proceedings of the 11th International Conference on Computer Supported Education 2019
DOI: 10.5220/0007735603830390
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Opening User Model Data for Motivation and Learning: The Case of an Adaptive Multiplication Game

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Cited by 8 publications
(8 citation statements)
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“…The Multiplication Game (MG) is a web-based practice and progress monitoring application pursuing scientific and educational aims. This application, which is currently in its fourth stage of development, started as an adaptive mobile application (version 1-v.1) [69] and was revised as a desktop application with incorporated Open Learner Model (OLM) elements (version 2-v.2) [70]. An OLM offers to students (and other stakeholders of the learning process) easily perceivable access to personal progress information [71].…”
Section: The Multiplication Gamementioning
confidence: 99%
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“…The Multiplication Game (MG) is a web-based practice and progress monitoring application pursuing scientific and educational aims. This application, which is currently in its fourth stage of development, started as an adaptive mobile application (version 1-v.1) [69] and was revised as a desktop application with incorporated Open Learner Model (OLM) elements (version 2-v.2) [70]. An OLM offers to students (and other stakeholders of the learning process) easily perceivable access to personal progress information [71].…”
Section: The Multiplication Gamementioning
confidence: 99%
“…Another way in which pupils are motivated to continue playing in the MG is that, after the completion of each level, the learner has the choice to visually be informed about previous level achievements ( Figure 5) though performance graphs [70]. Studies [78] showed that people are twice as likely to achieve a goal if they are given a sense of advancement toward it.…”
Section: The Multiplication Gamementioning
confidence: 99%
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