2021
DOI: 10.3390/s21144769
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OpenEDS2020 Challenge on Gaze Tracking for VR: Dataset and Results

Abstract: This paper summarizes the OpenEDS 2020 Challenge dataset, the proposed baselines, and results obtained by the top three winners of each competition: (1) Gaze prediction Challenge, with the goal of predicting the gaze vector 1 to 5 frames into the future based on a sequence of previous eye images, and (2) Sparse Temporal Semantic Segmentation Challenge, with the goal of using temporal information to propagate semantic eye labels to contiguous eye image frames. Both competitions were based on the OpenEDS2020 dat… Show more

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Cited by 7 publications
(12 citation statements)
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“…Eye tracking is known to be a core function for enabling highquality immersive VR/AR experiences, and requires stringent requirements in terms of both real-time latency and high accuracy for gaze estimation [35]. In general, there still exists a dilemma for designing eye tracking systems: On one hand, the end-to-end system latency needs to meet real-time performance, which desires compact end-to-end processing models/pipelines which can inevitably degrade the achieved tracking accuracy; On the other hand, adopting more complex processing models/pipelines favor the achievable tracking accuracy but can lead to a large system latency of performing eye tracking.…”
Section: Eyecod: Motivation and Overview 31 Why Existing Eye Tracking...mentioning
confidence: 99%
See 4 more Smart Citations
“…Eye tracking is known to be a core function for enabling highquality immersive VR/AR experiences, and requires stringent requirements in terms of both real-time latency and high accuracy for gaze estimation [35]. In general, there still exists a dilemma for designing eye tracking systems: On one hand, the end-to-end system latency needs to meet real-time performance, which desires compact end-to-end processing models/pipelines which can inevitably degrade the achieved tracking accuracy; On the other hand, adopting more complex processing models/pipelines favor the achievable tracking accuracy but can lead to a large system latency of performing eye tracking.…”
Section: Eyecod: Motivation and Overview 31 Why Existing Eye Tracking...mentioning
confidence: 99%
“…To better understand the challenges associated with accelerating eye tracking systems, we analyze the bottlenecks from three levels of granularity: (1) On the system level, current lens-based eye tracking camera requires a large form-factor, contradicting the desired small form-factor for mobile VR/AR applications with a head-mounted display (HMD), and thus the camera often locates far away from the central processor, resulting in a high communication cost between the camera and backend processor and thus limiting the achievable end-to-end latency [1,11]; (2) On the data level, there remains a nontrivial amount of redundancy in the captured images, as only a small portion of which represents human eyes, and thus corresponding redundant acceleration costs. (3) On the model level, current state-of-the-art award-winning solutions for both eye segmentation (e.g., OpenEDS2019 [21]) and gaze estimation (e.g., OpenEDS2020 [35]) require DNNs with paramount (up to 16G) FLOPs. The above analysis regarding the inefficiency and bottleneck of existing eye tracking solutions has uniquely motivated our target dedicated algorithm and accelerator co-design framework for achieving both the real-time processing (e.g., > 240FPS [32]) and the competitive tracking accuracy.…”
Section: Eyecod: Motivation and Overview 31 Why Existing Eye Tracking...mentioning
confidence: 99%
See 3 more Smart Citations