2020 4th International Workshop on Crowd-Based Requirements Engineering (CrowdRE) 2020
DOI: 10.1109/crowdre51214.2020.00007
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Open CrowdRE Challenges in Software Ecosystems

Abstract: CrowdRE has been argued to comprise four main activities: motivating crowd members; eliciting feedback; analysing feedback and monitoring context and usage data. However, determining requirements within a software ecosystem poses demands beyond those found by a single product owner. In this paper, we describe open challenges for CrowdRE in handling the many, competing and heterogeneous sources of RE data in a software ecosystem. We illustrate the case of Xero ecosystem-a global accounting software company-as a… Show more

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Cited by 9 publications
(2 citation statements)
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“…However, some challenges need to be taken care of to guarantee the success of achieving the breadth of the requirements. As stated by D. Johnson et al in [26], crowdbased RE has been argued to comprise four main activities: motivating crowd members, eliciting feedback, analyzing feedback, and monitoring context and usage data. These are essential elements to ensure that the information collected covers enough perspectives and to ensure if the information is reliable.…”
Section: B Research Question 2: What Are the Challenges And Limitations Of Current Research In Crowd-based Re?mentioning
confidence: 99%
“…However, some challenges need to be taken care of to guarantee the success of achieving the breadth of the requirements. As stated by D. Johnson et al in [26], crowdbased RE has been argued to comprise four main activities: motivating crowd members, eliciting feedback, analyzing feedback, and monitoring context and usage data. These are essential elements to ensure that the information collected covers enough perspectives and to ensure if the information is reliable.…”
Section: B Research Question 2: What Are the Challenges And Limitations Of Current Research In Crowd-based Re?mentioning
confidence: 99%
“…Kolpondinos and Glinz [4] managed to involve stakeholders outside the organization's reach through the GARUSO gamified platform. By analyzing crowd feedback in two software ecosystems, Johnson et al [15] discussed the challenges of managing the crowd and of analyzing the inputs when multiple, heterogeneous feedback channels exist. Open questions remain: what is the added value of these channels compared to more traditional elicitation techniques?…”
Section: Value For Practice?mentioning
confidence: 99%