2014
DOI: 10.4000/map.1631
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Ontology of Gender in Computer Games

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Cited by 2 publications
(1 citation statement)
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“…Very few computer games require the players to follow rules. And they are online transpositions of boardgames (Mosca, 2011a). The two most popular simulators of the card game Magic The Gathering (Garfield, 1993) are Magic Workstation (Magi-Soft, 2002) and Magic Online (Leaping Lizard, 2002) and they differ exactly on this point: the former makes use of rules (and players can cheat without cracking the code), whereas the latter present just on screen affordances.…”
Section: The K-rule Of Game Studiesmentioning
confidence: 99%
“…Very few computer games require the players to follow rules. And they are online transpositions of boardgames (Mosca, 2011a). The two most popular simulators of the card game Magic The Gathering (Garfield, 1993) are Magic Workstation (Magi-Soft, 2002) and Magic Online (Leaping Lizard, 2002) and they differ exactly on this point: the former makes use of rules (and players can cheat without cracking the code), whereas the latter present just on screen affordances.…”
Section: The K-rule Of Game Studiesmentioning
confidence: 99%