2015
DOI: 10.1002/cb.1556
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Online identity construction: How gamers redefine their identity in experiential communities

Abstract: This research aims to understand how gamers redefine their identity by extending, aggregating, and assembling the different dimensions of the self in experiential online communities. The authors conducted a series of filmed in‐depth and in game individual interviews, group interviews, informal conversations, and observation of online game sessions. A framework of online identity construction shows how gamers assemble their identities combining different self‐dimensions, using two different strategies: self‐ext… Show more

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Cited by 20 publications
(9 citation statements)
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“…Research shows that consumers draw inferences about others’ traits and values through knowledge of their possessions and consumption activities (Richins, 1994). The same inferences occur in the digital world as evidenced by studies of online avatars (Costa Pinto, Reale, Segabinazzi, & Vargas Rossi, 2015). Online communication about one's preferred brands and products is a way for consumers to design and present their identity to others (Belk, 2013; Doster, 2013; Saenger, Thomas, & Johnson, 2013).…”
Section: The Moderating Effect Of Social Contextsupporting
confidence: 56%
“…Research shows that consumers draw inferences about others’ traits and values through knowledge of their possessions and consumption activities (Richins, 1994). The same inferences occur in the digital world as evidenced by studies of online avatars (Costa Pinto, Reale, Segabinazzi, & Vargas Rossi, 2015). Online communication about one's preferred brands and products is a way for consumers to design and present their identity to others (Belk, 2013; Doster, 2013; Saenger, Thomas, & Johnson, 2013).…”
Section: The Moderating Effect Of Social Contextsupporting
confidence: 56%
“…This degree of immersion is often further reinforced by character creation systems that give players minute control over the appearance of their avatar, from facial structure to body type (Martey and Consalvo, ). When given the opportunity to thoroughly embody their digital avatars (i.e., in both perspective and appearance), players instinctively allow for their own personalities and characteristics to emerge during the course of play (Costa Pinto et al ., ). As noted by Belk (), this process of reembodiment redefines the role that physical bodies play in the process of digital self‐extension.…”
Section: Historical Context and Conceptual Backgroundmentioning
confidence: 97%
“…Une identité sociale et une culture commune caractérisent les communautés multi-joueurs. En développant un sentiment d’identification, les membres partagent des possessions virtuelles, mais aussi un langage commun, des croyances et une connaissance des différents rôles au sein de la communauté qu’ils transmettent par socialisation mutuelle (Costa Pinto et al, 2015). Les joueurs créent des espaces sociaux (e-communautés, sites web et blogs) où ils mutualisent les stratégies, les règles et l’art du jeu.…”
Section: Revue De La Litteratureunclassified