SMC'03 Conference Proceedings. 2003 IEEE International Conference on Systems, Man and Cybernetics. Conference Theme - System Se
DOI: 10.1109/icsmc.2003.1244189
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Online gesture recognition system for mobile interaction

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Cited by 42 publications
(27 citation statements)
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“…The experiments were carried out using 500 training gestures with 10 samples per gesture, yielding an accuracy of 95.6% for 100 test gestures. In [24], gestures were captured with a small wireless sensor-box that produced three dimensional acceleration signal. Kallio et altrained the dHMM model by using five states and a codebook size of eight.…”
Section: Related Workmentioning
confidence: 99%
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“…The experiments were carried out using 500 training gestures with 10 samples per gesture, yielding an accuracy of 95.6% for 100 test gestures. In [24], gestures were captured with a small wireless sensor-box that produced three dimensional acceleration signal. Kallio et altrained the dHMM model by using five states and a codebook size of eight.…”
Section: Related Workmentioning
confidence: 99%
“…Gesture recognition has been extensively investigated in the last two decades, and remarkable advances are achieved using inertial sensors in mobile devices [22,23,24,25]. For the application of human computer interaction, Rekimoto et al [22] detected the movement of arm using a specific wearable device.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast to our problem, gesture recognition aims to classify some gestures performed by different people to identify the gesture not the person. Nowadays, as a result of the high acceptability of interfaces incorporating an accelerometer, there are many previous works on this topic based on this sensor [17]. In-air signature recognition is also similar to dynamic handwritten signature [18] since both methods represent the signatures by means of temporal signals with spatial information.…”
Section: Introductionmentioning
confidence: 99%
“…However once the number of training samples was increased to 20, accuracy levels rose to over 95%. Kallio also discussed classification confusion between the Line to Right and Parry gestures when providing two samples for training [6]. To the best of our knowledge, this paper presents the first 3D gesture recognition study using the Wiimote and Wii MotionPlus attachment that examines recognition accuracy for up to 25 distinct gestures.…”
Section: Related Workmentioning
confidence: 99%