2007
DOI: 10.1287/ited.8.1.3
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Online Games to Teach Operations

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Cited by 33 publications
(28 citation statements)
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“…The literature has shown many benefits from using games in the classroom (Wood 2007). In our specific case, there are two main advantages.…”
Section: Benefitsmentioning
confidence: 98%
See 1 more Smart Citation
“…The literature has shown many benefits from using games in the classroom (Wood 2007). In our specific case, there are two main advantages.…”
Section: Benefitsmentioning
confidence: 98%
“…is Littlefield Technologies (or Littlefield Laboratories), which won the 2004 Production and Operations Management Society (POMS) 2004 Wickham Skinner Teaching Innovation award (Wood 2004). It has received a fair amount of attention in the literature in the intervening years (Mehrotra 2007;Miyaoka 2005;Snider and Balakrishnan 2013;Wood 2007). We have been using this game in our courses for over a decade because of its relative simplicity, effectiveness, and low cost ($ 15-20/student) .…”
Section: 2mentioning
confidence: 99%
“…Cochran () provides a framework for active learning in quantitative classes and outlines several forms of active learning, including games. Wood () develops a taxonomy that classifies games as insight, analysis, or capstone. The detailed capstone games, which are often multi‐period, require students to integrate multiple decisions.…”
Section: Operations Gamesmentioning
confidence: 99%
“…Wood () provided a taxonomy of online games based on game objectives. He categorized games into three groups; Insight Games, Analysis Games, and Capstone Games.…”
Section: Enriched Liberal Learning and Enhanced Pedagogymentioning
confidence: 99%
“…The current trend is expected to continue, as the Internet enhances game accessibility, interactivity, and ease-of-use. Wood (2007) provided a taxonomy of online games based on game objectives. He categorized games into three groups; Insight Games, Analysis Games, and Capstone Games.…”
Section: Pedagogical Motivations For Online Gamesmentioning
confidence: 99%