2003
DOI: 10.37236/1747
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One Pile Nim with Arbitrary Move Function

Abstract: This paper solves a class of combinatorial games consisting of one-pile counter pickup games for which the maximum number of counters that can be removed on each successive move equals $f(t)$, where $t$ is the previous move size and $f$ is an arbitrary function.

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Cited by 3 publications
(2 citation statements)
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“…The proof of Theorem 2 is very similar to the proof of Theorem 1 and is left to the reader. [5] gives a complete proof of Theorem 2 when t = 1. Also, [5] gives several interesting applications of Theorem 2 for t = 1.…”
Section: Theorem 2 Supposementioning
confidence: 99%
“…The proof of Theorem 2 is very similar to the proof of Theorem 1 and is left to the reader. [5] gives a complete proof of Theorem 2 when t = 1. Also, [5] gives several interesting applications of Theorem 2 for t = 1.…”
Section: Theorem 2 Supposementioning
confidence: 99%
“…Such games have a vast literature (see the selected bibliography of Frankel [1]). Variants on the 1-pile version have included letting the number of stones a player can remove depend on how many stones are in the pile [5], letting the number of stones a player can remove depend on the player [2], allowing three players [7], viewing the stones as cookies that may spoil [6], and others. Grundy [4] and Sprague [8] showed how to analyze many-pile NIM games by analyzing the 1-pile NIM games that it consists of.…”
mentioning
confidence: 99%